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How many copies did Definitely Sneaky But Not Sneaky sell?

Estimated copies sold
≈ 2k–4k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 75 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Definitely Sneaky But Not Sneaky out and predicted the genre from its 8 similar games. Every figure here, including Definitely Sneaky But Not Sneaky's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–232k
best case 362k (Halo: Spartan Assault)
Games like Definitely Sneaky But Not Sneaky

The middle of these games

≈ 7k–232k copies

≈ $11k–$863k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Halo: Spartan Assault at ≈ 276k–448k copies, ≈ $227k–$609k after Steam's cut.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 2 to 73.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Top-Down (8 of 8) and Twin Stick Shooter (8 of 8).
The winners
Winners here lead with Top-Down Shooter + Sci-fi, priced around $3.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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