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How many copies did Anstorm sell?

Estimated copies sold
≈ 2k–4k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 75 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anstorm out and predicted the genre from its 8 similar games. Every figure here, including Anstorm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–274k
best case 2.1M (HELLDIVERS™ Dive Harder Edition)
Games like Anstorm

The middle of these games

≈ 106k–274k copies

≈ $727k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HELLDIVERS™ Dive Harder Edition at ≈ 1.6M–2.6M copies, ≈ $9.0M–$24.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (8 of 8) and Top-Down Shooter (6 of 8).
The winners
Winners here lead with Co-op + Top-Down Shooter, priced around $20. The breakout hits carry Co-op + Online Co-Op + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crimsonland
2014
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$674k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$13.99
3k reviews
Very Positive
ActionShooter
HELLDIVERS™ Dive Harder Edition
2015
Est. copies
≈ 1.6M–2.6M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.1M after Steam's cut $16.3M–$37.0M before the cut
$19.99
33k reviews
Very Positive
Online Co-OpCo-op
Assault Android Cactus+
2015
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before the cut
$19.99
2k reviews
Very Positive
Brigador: Up-Armored Edition
2016
Est. copies
≈ 242k–394k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
6k reviews
Very Positive
Halo: Spartan Assault
2014
Est. copies
≈ 276k–448k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$609k after Steam's cut $412k–$938k before the cut
$2.99
5k reviews
Mostly Positive
ActionTop-Down Shooter
ANVIL
2023
Est. copies
≈ 54k–88k
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $680k–$1.5M before the cut
$24.99
2k reviews
Mixed
Top-Down ShooterAction Roguelike
Nex Machina
2017
Est. copies
≈ 75k–123k
SteamSpy 200k–500k
Est. revenue
$415k–$1.1M after Steam's cut $754k–$1.7M before the cut
$19.99
2k reviews
Very Positive
SYNTHETIK 2
2021
Est. copies
≈ 86k–140k
SteamSpy 500k–1M
Est. revenue
$474k–$1.3M after Steam's cut $862k–$2.0M before the cut
$19.99
3k reviews
Very Positive
Early AccessRogue-lite

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