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How many copies did GrowRilla VR sell?

Estimated copies sold
≈ 2k–4k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 87 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GrowRilla VR out and predicted the genre from its 8 similar games. Every figure here, including GrowRilla VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–63k
best case 70k (COMPOUND)
Games like GrowRilla VR

The middle of these games

≈ 49k–63k copies

≈ $420k–$489k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: COMPOUND at ≈ 53k–86k copies, ≈ $291k–$784k after Steam's cut.

What it took to get here
About half the games that made it here had over 209 reviews in their first month; the spread ran 27 to 1k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Rogue-lite + VR, priced around $20.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

EVERSLAUGHT
2021
Est. copies
≈ 9k–14k
too small to compare
SteamSpy 50k–100k
Est. revenue
$49k–$132k after Steam's cut $89k–$202k before the cut
$19.99
359 reviews
Mixed
Early AccessVR
COMPOUND
2022
Est. copies
≈ 53k–86k
SteamSpy 200k–500k
Est. revenue
$291k–$784k after Steam's cut $530k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
The Light Brigade: Definitive Edition
2023
Est. copies
≈ 32k–51k
SteamSpy 20k–50k
Est. revenue
$217k–$582k after Steam's cut $394k–$896k before the cut
$24.99
1k reviews
Very Positive
VRAction
Ancient Dungeon
2021
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$238k–$641k after Steam's cut $433k–$986k before the cut
$19.99
2k reviews
Very Positive
Tea For God
2023
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$19.99
93 reviews
Very Positive
VRExploration
Cosmodread
2021
Est. copies
≈ 10k–17k
too small to compare
SteamSpy 20k–50k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before the cut
$14.99
422 reviews
Very Positive
Sublevel Zero Redux
2015
Est. copies
≈ 26k–42k
too small to compare
SteamSpy 50k–100k
Est. revenue
$106k–$286k after Steam's cut $193k–$439k before the cut
$14.99
528 reviews
Very Positive
IndieAction
Star Shelter
2018
Est. copies
≈ 13k–21k
too small to compare
SteamSpy 50k–100k
Est. revenue
$73k–$195k after Steam's cut $132k–$300k before the cut
$19.99
434 reviews
Mostly Positive
VROpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.