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How many copies did Gearshifters sell?

Estimated copies sold
≈ 4k–6k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 155 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gearshifters out and predicted the genre from its 8 similar games. Every figure here, including Gearshifters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–19k
best case 1.8M (FlatOut 2)
Games like Gearshifters

The middle of these games

≈ 4k–19k copies

≈ $9k–$28k after Steam's cut

from ~201 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.8M–$10.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 41 to 188.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $5.
The era
The games you compared span 2006 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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