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wishvane

How many copies did Little Witch Nobeta sell?

Estimated copies sold
≈ 249k–405k
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Little Witch Nobeta out and predicted the genre from its 8 similar games. Every figure here, including Little Witch Nobeta's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 845k–1.4M
best case 8.4M (DARK SOULS™ II: Scholar of the First Sin)
Games like Little Witch Nobeta

The middle of these games

≈ 845k–1.4M copies

≈ $6.3M–$13.7M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DARK SOULS™ II: Scholar of the First Sin at ≈ 6.4M–10.4M copies, ≈ $70.7M–$190.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 3k to 18k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (6 of 8) and Souls-like (5 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $21. The breakout hits carry Casual + Difficult + Third Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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