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How many copies did String Theory sell?

Estimated copies sold
≈ 322–524
$1k–$3k after Steam's cut $2k–$5k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left String Theory out and predicted the genre from its 8 similar games. Every figure here, including String Theory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–8k
best case 271k (MUSYNX)
Games like String Theory

The middle of these games

≈ 3k–8k copies

≈ $8k–$51k after Steam's cut

from ~106 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 5 to 448.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Singleplayer + Anime + Difficult; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rock Star Life Simulator
2025
Est. copies
≈ 13k–22k
5.1x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$12.49
538 reviews
Very Positive
Life SimMusic
DanSparkling
2023
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$17.99
26 reviews
Mixed
Early AccessCasual
MUSYNX
2018
Est. copies
≈ 206k–335k
64x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Songs2See
2013
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
82 reviews
Mixed
RhythmMusic
Keysight
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$22k–$58k after Steam's cut $39k–$90k before the cut
$29.99
106 reviews
Very Positive
BeautifulMusic-Based Procedural Generation
Melody/心跳旋律
2020
Est. copies
≈ 4k–7k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$3.99
168 reviews
Very Positive
MusicRhythm
Beat Aim - Rhythm FPS Trainer
2019
Est. copies
≈ 7k–11k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$14.99
233 reviews
Very Positive
Early AccessFPS
Lynium
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
69 reviews
Mostly Positive

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