Sign in
wishvane

How big is How Stories Die?

Estimated owners
≈ 3k–5k
from 121 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left How Stories Die out and predicted the genre from its 8 similar games. Every figure here, including How Stories Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 363k–541k
best case 778k (Sword Art Online: Fatal Bullet)
Games like How Stories Die

The middle of these games

≈ 363k–541k copies

≈ $1.4M–$8.6M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sword Art Online: Fatal Bullet at ≈ 593k–963k copies, ≈ $3.3M–$8.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (7 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Anime + JRPG, priced around $35. The breakout hits carry Action + JRPG + RPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sword Art Online: Fatal Bullet
2018
Est. copies
≈ 593k–963k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
20k reviews
Mostly Positive
AnimeRPG
Lucy -The Eternity She Wished For-
2016
Est. copies
≈ 343k–557k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
Tales of Berseria™
2017
Est. copies
≈ 650k–1.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.3M–$37.0M before the cut
$49.99
19k reviews
Very Positive
AnimeJRPG
Digimon Story Cyber Sleuth: Complete Edition
2019
Est. copies
≈ 379k–616k
SteamSpy 200k–500k
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.6M before the cut
$49.99
13k reviews
Very Positive
Creature CollectorJRPG
BlazBlue Centralfiction
2017
Est. copies
≈ 423k–687k
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.5M–$19.2M before the cut
$39.99
12k reviews
Very Positive
FightingAnime
小白兔电商~Bunny e-Shop
2021
Est. copies
≈ 254k–413k
SteamSpy 500k–1M
Est. revenue
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$10.99
10k reviews
Very Positive
CapitalismVisual Novel
Eternal Senia
2015
Est. copies
≈ 588k–956k
SteamSpy 500k–1M
Est. revenue
Free
Free
12k reviews
Overwhelmingly Positive
AnimeFree to Play

Sizing up your own game? See what its genre can realistically do before you build it.