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How many copies did Oneiro sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 50 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oneiro out and predicted the genre from its 8 similar games. Every figure here, including Oneiro's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.7M–10.0M
best case 13.7M (R.E.P.O.)
Games like Oneiro

The middle of these games

≈ 3.7M–10.0M copies

≈ $40.2M–$60.9M after Steam's cut

from ~142k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: R.E.P.O. at ≈ 10.4M–17.0M copies, ≈ $28.7M–$77.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 164 reviews in their first month; the spread ran 3 to 86k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with Horror + Comedy, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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