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How many copies did ISOLAND3: Dust of the Universe sell?

Estimated copies sold
≈ 6k–10k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 251 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ISOLAND3: Dust of the Universe out and predicted the genre from its 8 similar games. Every figure here, including ISOLAND3: Dust of the Universe's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–236k
best case 421k (ATOM RPG: Post-apocalyptic indie game)
Games like ISOLAND3: Dust of the Universe

The middle of these games

≈ 33k–236k copies

≈ $219k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: ATOM RPG: Post-apocalyptic indie game at ≈ 320k–521k copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 62 reviews in their first month; the spread ran 3 to 779.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Exploration (5 of 8).
The winners
Winners here lead with CRPG + Exploration, priced around $15.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SolitaireCard Battler

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