wishvane
How many copies did Lost In Fantaland sell?
Estimated copies sold
≈ 16k–27k
$63k–$169k net $114k–$260k gross
from 681 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost In Fantaland out and predicted the genre from its 8 similar games. Every figure here, including Lost In Fantaland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 132k–314k
best case 6.1M (Balatro)
The Roguelike Deckbuilder lane

A solid, mid-sized genre: most sell around 216k copies, with a few that break out far above.

A typical game
≈ 216k copies
≈ $1.3M after Steam's cut
from ~7k reviews
Best case
≈ 6.1M copies
Balatro · ≈ $35.5M after Steam's cut
from 194k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
  • The breakout hits carry Singleplayer + Replay Value + Pixel Graphics; a typical game here doesn't.
  • None of the games you compared shipped in the last two years; the newest is from 2025. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 202k–329k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M net $2.0M–$4.6M gross
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based +6
2024
Est. copies
≈ 164k–267k
SteamSpy 200k–500k
Est. revenue
$678k–$1.8M net $1.2M–$2.8M gross
$14.99
7k reviews
Overwhelmingly Positive
Replay ValueStrategy RPG +6
2023
Est. copies
≈ 276k–448k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$757k–$2.0M net $1.4M–$3.1M gross
$9.99
11k reviews
Very Positive
Roguelike DeckbuilderDeckbuilding +6
2025
Est. copies
≈ 537k–872k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.9M net $5.4M–$12.2M gross
$19.99
22k reviews
Very Positive
StrategyRogue-like +6
2023
Est. copies
≈ 98k–159k
SteamSpy 200k–500k
Est. revenue
$268k–$721k net $487k–$1.1M gross
$9.99
4k reviews
Very Positive
DeckbuildingTower Defense +6
2023
Est. copies
≈ 104k–168k
SteamSpy 100k–200k
Est. revenue
$569k–$1.5M net $1.0M–$2.4M gross
$19.99
4k reviews
Overwhelmingly Positive
Roguelike DeckbuilderCard Game +6
2024
Est. copies
≈ 4.7M–7.6M
28x vs typical
SteamSpy 2M–5M
Est. revenue
$19.2M–$51.7M net $35.0M–$79.5M gross
$14.99
194k reviews
Overwhelmingly Positive
Card GameRoguelike Deckbuilder +6
2022
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$391k–$1.1M net $711k–$1.6M gross
$14.99
4k reviews
Very Positive
Roguelike DeckbuilderRogue-like +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples