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How many copies did Dead Event sell?

Estimated copies sold
≈ 4k–7k
$2k–$7k after Steam's cut $4k–$10k before the cut
from 180 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dead Event out and predicted the genre from its 8 similar games. Every figure here, including Dead Event's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 118k–561k
best case 2.0M (PC Building Simulator)
Games like Dead Event

The middle of these games

≈ 118k–561k copies

≈ $1.2M–$4.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 988 reviews in their first month; the spread ran 65 to 11k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NudityMature

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