wishvane
How many copies did Dead Event sell?
Estimated copies sold
≈ 4k–7k
$2k–$6k net $4k–$10k gross
from 179 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dead Event out and predicted the genre from its 8 similar games. Every figure here, including Dead Event's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 111k–545k
best case 2.0M (PC Building Simulator)
The Immersive Sim lane

A solid, mid-sized genre: most sell around 300k copies.

A typical game
≈ 300k copies
≈ $2.8M after Steam's cut
from ~10k reviews
Best case
≈ 2.0M copies
PC Building Simulator · ≈ $15.4M after Steam's cut
from 53k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Simulation + Education, priced around $20.
  • The games you compared span 2019 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 146k–237k
SteamSpy 100k–200k
Est. revenue
$400k–$1.1M net $728k–$1.7M gross
$9.99
6k reviews
Mostly Positive
Dystopian Immersive Sim +6
2019
Est. copies
≈ 554k–901k
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M net $2.8M–$6.3M gross
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure +6
2022
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M net $1.4M–$3.2M gross
$29.99
4k reviews
Very Positive
StrategySimulation +6
2025
Est. copies
≈ 312k–506k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M net $4.7M–$10.6M gross
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim +6
2019
Est. copies
≈ 1.5M–2.5M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.4M net $15.2M–$34.5M gross
$19.99
53k reviews
Very Positive
SimulationEducation +6
2021
Est. copies
≈ 56k–92k
SteamSpy 50k–100k
Est. revenue
$310k–$835k net $564k–$1.3M gross
$19.99
2k reviews
Very Positive
Early AccessSailing +6
2021
Est. copies
≈ 52k–84k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Immersive SimManagement +6
2022
Est. copies
≈ 369k–599k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M net $4.6M–$10.5M gross
$24.99
15k reviews
Very Positive
NudityMature +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples