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How many copies did Who Needs a Hero? sell?

Estimated copies sold
≈ 36k–59k
$200k–$537k after Steam's cut $363k–$826k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Who Needs a Hero? out and predicted the genre from its 8 similar games. Every figure here, including Who Needs a Hero?'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–85k
best case 413k (The Life and Suffering of Sir Brante)
Games like Who Needs a Hero?

The middle of these games

≈ 64k–85k copies

≈ $341k–$468k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Choices Matter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Life and Suffering of Sir Brante at ≈ 315k–512k copies, ≈ $1.7M–$4.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 253 reviews in their first month; the spread ran 58 to 1k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (4 of 8) and Medieval (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20. The breakout hits carry Story Rich + Choices Matter + Interactive Fiction; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
6.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich
Sacred Fire: A Role Playing Game
2021
Est. copies
≈ 13k–21k
too small to compare
SteamSpy 20k–50k
Est. revenue
$66k–$178k after Steam's cut $120k–$274k before the cut
$18.99
511 reviews
Very Positive
Early AccessChoices Matter
Warsim: The Realm of Aslona
2022
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$151k–$405k after Steam's cut $274k–$623k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Text-BasedSimulation
The Life and Suffering of Sir Brante — Chapter 1&2
2020
Est. copies
≈ 51k–82k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Interactive FictionChoose Your Own Adventure
A guard walks into a tavern
2023
Est. copies
≈ 11k–17k
too small to compare
SteamSpy 50k–100k
Est. revenue
$24k–$63k after Steam's cut $43k–$97k before the cut
$7.99
432 reviews
Very Positive
Choices MatterMedieval
Throne of Lies®: Medieval Politics
2017
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
Social DeductionMultiplayer
Heads Will Roll: Reforged
2023
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$288k–$774k after Steam's cut $523k–$1.2M before the cut
$24.99
2k reviews
Very Positive
Replay ValueWar
HimeYoku: A Sacrifice of Lust and Grace
2022
Est. copies
≈ 5k–8k
too small to compare
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$19.99
194 reviews
Very Positive
Choose Your Own AdventureDark Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.