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How many copies did Cyber-doge 2077: Meme runner sell?

Estimated copies sold
≈ 4k–7k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 178 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber-doge 2077: Meme runner out and predicted the genre from its 8 similar games. Every figure here, including Cyber-doge 2077: Meme runner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 341k–601k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Cyber-doge 2077: Meme runner

The middle of these games

≈ 341k–601k copies

≈ $337k–$5.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cyberpunk (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 29 to 7k.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (4 of 8) and Runner (4 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Walking Simulator
2020
Est. copies
≈ 235k–381k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
Montaro
2016
Est. copies
≈ 507k–823k
SteamSpy 200k–500k
Est. revenue
$138k–$371k after Steam's cut $251k–$570k before the cut
$0.99
12k reviews
Overwhelmingly Positive
MemesCute
Ghostrunner 2
2023
Est. copies
≈ 285k–463k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$13.0M before the cut
$39.99
11k reviews
Mostly Positive
CyberpunkAction
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 410k–666k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist
Turbo Pug
2015
Est. copies
≈ 164k–267k
SteamSpy 1M–2M
Est. revenue
$90k–$241k after Steam's cut $163k–$371k before the cut
$1.99
3k reviews
Very Positive
IndiePixel Graphics
Retrowave
2022
Est. copies
≈ 385k–626k
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
Synth Retro Vapor Wave
2022
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$432–$1k after Steam's cut $786–$2k before the cut
$0.99
64 reviews
Mostly Positive
AtmosphericSurreal

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