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How many copies did Mind Scanners sell?

Estimated copies sold
≈ 36k–59k
$169k–$455k after Steam's cut $308k–$701k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mind Scanners out and predicted the genre from its 8 similar games. Every figure here, including Mind Scanners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–732k
best case 6.7M (Papers, Please)
Games like Mind Scanners

The middle of these games

≈ 24k–732k copies

≈ $148k–$6.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Papers, Please at ≈ 5.1M–8.3M copies, ≈ $13.9M–$37.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 291 reviews in their first month; the spread ran 39 to 6k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Dystopian (5 of 8).
The winners
Winners here lead with Political + Simulation, priced around $10.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NarrationAdventure

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