wishvane
How many copies did Not Tonight 2 sell?
Estimated copies sold
≈ 11k–18k
$63k–$168k net $114k–$259k gross
from 474 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Not Tonight 2 out and predicted the genre from its 8 similar games. Every figure here, including Not Tonight 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–3.4M
best case 53.6M (Stardew Valley)
The Simulation lane

A big, proven genre, though hit-driven: most sell around 1.7M copies, while a few break out far above.

A typical game
≈ 1.7M copies
≈ $18.0M after Steam's cut
from ~44k reviews
Best case
≈ 53.6M copies
Stardew Valley · ≈ $310.3M after Steam's cut
from 1.0M reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Farming Sim + Pixel Graphics, priced around $15.
  • The breakout hits carry Pixel Graphics + Multiplayer + Agriculture; a typical game here doesn't.
  • The games you compared span 2011 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2022
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.6M net $10.6M–$24.0M gross
$19.99
44k reviews
Very Positive
CraftingSingleplayer +6
2024
Est. copies
≈ 3.4M–5.5M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$13.8M–$37.2M net $25.2M–$57.2M gross
$14.99
140k reviews
Overwhelmingly Positive
Psychological HorrorCute +6
2020
Est. copies
≈ 3.7M–6.1M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$51.3M–$137.8M net $93.2M–$212.0M gross
$49.99
141k reviews
Very Positive
StrategyMedieval +6
2016
Est. copies
≈ 40.8M–66.3M
23x vs typical
SteamSpy 20M–50M
Est. revenue
$168.2M–$452.3M net $305.9M–$695.9M gross
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics +6
2018
Est. copies
≈ 815k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M net $4.1M–$9.3M gross
$9.99
27k reviews
Very Positive
Life SimPsychological Horror +6
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M net $19.1M–$43.4M gross
$29.99
44k reviews
Very Positive
Life SimRPG +6
2023
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M net $6.4M–$14.5M gross
$10.99
48k reviews
Overwhelmingly Positive
Life SimMultiple Endings +6
2011
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$9.8M–$26.3M net $17.8M–$40.5M gross
$19.99
34k reviews
Very Positive
Life SimSimulation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples