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How many copies did SCP Strategy sell?

Estimated copies sold
≈ 15k–24k
$28k–$76k after Steam's cut $51k–$116k before the cut
from 590 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SCP Strategy out and predicted the genre from its 8 similar games. Every figure here, including SCP Strategy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–49k
best case 457k (Nodebuster)
Games like SCP Strategy

The middle of these games

≈ 39k–49k copies

≈ $209k–$298k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Nodebuster at ≈ 348k–566k copies, ≈ $286k–$770k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 585 reviews in their first month; the spread ran 284 to 947.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (3 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $12.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TradingSpace
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Life SimSimulation
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12x vs typical
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Merchant of the Skies
2020
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Text-BasedSimulation
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SimulationSandbox

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