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How many copies did My Little Life sell?

Estimated copies sold
≈ 29k–47k
$47k–$127k after Steam's cut $86k–$195k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Little Life out and predicted the genre from its 8 similar games. Every figure here, including My Little Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–1.8M
best case 56.5M (Stardew Valley)
Games like My Little Life

The middle of these games

≈ 1.5M–1.8M copies

≈ $11.5M–$15.1M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 953 to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $15. The breakout hits carry Life Sim + Character Customization + Free to Play; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Unpacking
2021
Est. copies
≈ 1.0M–1.6M
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.1M–$22.9M before the cut
$19.99
41k reviews
Very Positive
RelaxingCute
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
The Sims™ 4
2020
Est. copies
≈ 5.0M–8.0M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
200k reviews
Very Positive
Life SimCharacter Customization
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
22x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.