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How many copies did Get Ogre It sell?

Estimated copies sold
≈ 719–1k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 29 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Get Ogre It out and predicted the genre from its 8 similar games. Every figure here, including Get Ogre It's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–62k
best case 305k (One Way Heroics)
Games like Get Ogre It

The middle of these games

≈ 6k–62k copies

≈ $28k–$289k after Steam's cut

from ~688 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: One Way Heroics at ≈ 232k–377k copies, ≈ $223k–$599k after Steam's cut.

What it took to get here
About half the games that made it here had over 53 reviews in their first month; the spread ran 5 to 316.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Mystery Dungeon + Side Scroller, priced around $3.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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