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How many copies did Liminal sell?

Estimated copies sold
≈ 967–2k
from 39 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Liminal out and predicted the genre from its 8 similar games. Every figure here, including Liminal's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–27k
best case 277k (Manifold Garden)
Games like Liminal

The middle of these games

≈ 12k–27k copies

≈ $19k–$64k after Steam's cut

from ~410 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Manifold Garden at ≈ 211k–343k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 51 reviews in their first month; the spread ran 15 to 681.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Experimental (8 of 8) and Psychedelic (6 of 8).
The winners
Winners here lead with Puzzle + Surreal, priced around $20. The breakout hits carry First-Person + Puzzle-Platformer + Puzzle; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HyperRogue
2015
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$66k–$179k after Steam's cut $121k–$275k before the cut
$9.99
496 reviews
Very Positive
Traditional RoguelikePsychedelic
100 hidden eternals
2020
Est. copies
≈ 17k–28k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$0.99
686 reviews
Very Positive
CasualHidden Object
Disillusion
2021
Est. copies
≈ 24k–40k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$2.99
981 reviews
Very Positive
AdventureRPG
Manifold Garden
2020
Est. copies
≈ 211k–343k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
9k reviews
Overwhelmingly Positive
PuzzleSurreal
Californium
2016
Est. copies
≈ 17k–28k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before the cut
$6.99
410 reviews
Mostly Positive
PsychedelicSci-fi
Ayahuasca
2020
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$36k–$96k after Steam's cut $65k–$147k before the cut
$12.99
401 reviews
Very Positive
CasualExploration
stikir
2019
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$2.99
305 reviews
Very Positive
SurrealGame Development
Vidiot Game
2020
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
Free
Free
225 reviews
Very Positive
CasualExperimental

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