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How many copies did Goop Loop sell?

Estimated copies sold
≈ 2k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 62 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Goop Loop out and predicted the genre from its 8 similar games. Every figure here, including Goop Loop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130–201k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Goop Loop

The middle of these games

≈ 130–201k copies

≈ $755–$1.5M after Steam's cut

from ~64 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Dark Humor (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut.

What it took to get here
The games that made it here had under 117 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dark Humor (3 of 8) and Narration (3 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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