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How many copies did 魔帝1 Magic Emperor1 sell?

Estimated copies sold
≈ 124–202
$681–$2k after Steam's cut $1k–$3k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 魔帝1 Magic Emperor1 out and predicted the genre from its 8 similar games. Every figure here, including 魔帝1 Magic Emperor1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–25k
best case 312k (Aliya: Timelink)
Games like 魔帝1 Magic Emperor1

The middle of these games

≈ 12k–25k copies

≈ $52k–$273k after Steam's cut

from ~482 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Aliya: Timelink at ≈ 238k–387k copies, ≈ $196k–$526k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 148 reviews in their first month; the spread ran 72 to 3k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Female Protagonist (6 of 8).
The winners
Winners here lead with Visual Novel, priced around $10. The breakout hits carry Text-Based; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aliya: Timelink
2024
Est. copies
≈ 238k–387k
20x vs typical
SteamSpy 200k–500k
Est. revenue
$196k–$526k after Steam's cut $356k–$810k before the cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
Homicipher
2024
Est. copies
≈ 206k–334k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$13.99
8k reviews
Overwhelmingly Positive
HorrorOtome
灾厄黑龙与谎言公主
2025
Est. copies
≈ 94k–152k
7.8x vs typical
SteamSpy 100k–200k
Est. revenue
$257k–$692k after Steam's cut $468k–$1.1M before the cut
$9.99
4k reviews
Very Positive
Lost in Secular Love
2016
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$62k–$167k after Steam's cut $113k–$256k before the cut
$9.99
542 reviews
Very Positive
OtomeFemale Protagonist
Psychedelica of the Ashen Hawk
2019
Est. copies
≈ 19k–31k
SteamSpy under 20k
Est. revenue
$157k–$423k after Steam's cut $286k–$650k before the cut
$29.99
662 reviews
Very Positive
OtomeAdventure
Yoshiwara Higanbana
2021
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$44.99
482 reviews
Very Positive
AdventureRPG
风起长安:驭骨人
2021
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$13.99
293 reviews
Very Positive
CasualRPG
晴末置雨
2022
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$1.99
361 reviews
Mostly Positive
Visual NovelLGBTQ+

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