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How many copies did Witch Strandings sell?

Estimated copies sold
≈ 967–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 39 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Witch Strandings out and predicted the genre from its 8 similar games. Every figure here, including Witch Strandings's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 137k–195k
best case 424k (Catherine Classic)
Games like Witch Strandings

The middle of these games

≈ 137k–195k copies

≈ $736k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Catherine Classic at ≈ 323k–525k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 672 reviews in their first month; the spread ran 222 to 2k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Sexual Content + Anime, priced around $20. The breakout hits carry Sexual Content + Anime + Mature; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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LGBTQ+Choices Matter

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