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How many copies did CYBER EMOJI TALE 2099 sell?

Estimated copies sold
≈ 3k–4k
$750–$2k after Steam's cut $1k–$3k before the cut
from 111 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CYBER EMOJI TALE 2099 out and predicted the genre from its 8 similar games. Every figure here, including CYBER EMOJI TALE 2099's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–2.2M
best case 34.7M (Apex Legends™)
Games like CYBER EMOJI TALE 2099

The middle of these games

≈ 2.0M–2.2M copies

≈ $21.9M–$29.7M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Cyberpunk (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Apex Legends™ at ≈ 26.4M–43.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2 to 76k.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Battle Royale + FPS. The breakout hits carry Free to Play + Battle Royale + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Apex Legends™
2020
Est. copies
≈ 26.4M–43.0M
23x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
1.1M reviews
Mixed
Free to PlayBattle Royale
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Cyberpunk Girls
2022
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before the cut
$6.99
52 reviews
Mixed
CyberpunkDating Sim
Deus Ex: Mankind Divided
2016
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$14.5M–$38.9M after Steam's cut $26.3M–$59.9M before the cut
$29.99
42k reviews
Mostly Positive
CyberpunkStealth
Ghostrunner
2020
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$29.99
67k reviews
Very Positive
ActionCyberpunk
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
CYBERSLAYER: No Time to Regret
2025
Est. copies
≈ 868–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
35 reviews
Positive
CasualRPG
Project Rose
2024
Est. copies
≈ 248–403
too small to compare
SteamSpy under 20k
Est. revenue
$340–$915 after Steam's cut $619–$1k before the cut
$4.99
10 reviews
Mostly Negative
Sexual ContentRPG

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