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How many copies did Bard Harder! sell?

Estimated copies sold
≈ 3k–6k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 138 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bard Harder! out and predicted the genre from its 8 similar games. Every figure here, including Bard Harder!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 202k–388k
best case 714k (The NOexistenceN of you AND me)
Games like Bard Harder!

The middle of these games

≈ 202k–388k copies

≈ $1.3M–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The NOexistenceN of you AND me at ≈ 544k–885k copies, ≈ $298k–$801k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 248 to 1k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Story Rich (6 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $2. The breakout hits carry Psychological Horror + Interactive Fiction + Psychological; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
WITCH ON THE HOLY NIGHT
2023
Est. copies
≈ 209k–340k
SteamSpy 50k–100k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$39.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Fate/stay night REMASTERED
2024
Est. copies
≈ 120k–195k
SteamSpy 50k–100k
Est. revenue
$990k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Overwhelmingly Positive
Visual NovelAnime
7 Days to End with You
2022
Est. copies
≈ 85k–139k
SteamSpy 200k–500k
Est. revenue
$187k–$504k after Steam's cut $341k–$775k before the cut
$7.99
3k reviews
Very Positive
Lucy -The Eternity She Wished For-
2016
Est. copies
≈ 343k–557k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Long Live The Queen
2013
Est. copies
≈ 453k–736k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$9.99
7k reviews
Very Positive
Visual NovelPolitical Sim
WILL: A Wonderful World / WILL:美好世界
2017
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
The NOexistenceN of you AND me
2024
Est. copies
≈ 544k–885k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$1.99
22k reviews
Very Positive

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