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How many copies did Love Decision sell?

Estimated copies sold
≈ 397–645
$545–$1k after Steam's cut $991–$2k before the cut
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love Decision out and predicted the genre from its 8 similar games. Every figure here, including Love Decision's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–75k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Love Decision

The middle of these games

≈ 26k–75k copies

≈ $219k–$492k after Steam's cut

from ~785 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 154 to 13k.
The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Multiple Endings + Dating Sim, priced around $10. The breakout hits carry Multiple Endings + Dating Sim + Historical; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
76x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Love n War: Hero by Chance II
2023
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before the cut
$5.99
567 reviews
Very Positive
NudityStrategy
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
62x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Love Delivery
2022
Est. copies
≈ 65k–105k
3.3x vs typical
SteamSpy 100k–200k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before the cut
$14.99
3k reviews
Overwhelmingly Positive
Dating SimSimulation
Demonheart
2017
Est. copies
≈ 26k–42k
SteamSpy under 20k
Est. revenue
$143k–$385k after Steam's cut $261k–$593k before the cut
$19.99
758 reviews
Very Positive
LGBTQ+Visual Novel
Spice&Wolf VR2
2020
Est. copies
≈ 17k–28k
SteamSpy under 20k
Est. revenue
$119k–$319k after Steam's cut $216k–$491k before the cut
$24.99
696 reviews
Overwhelmingly Positive
VRCute
Princess Maker 2 Refine
2016
Est. copies
≈ 72k–116k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$394k–$1.1M after Steam's cut $716k–$1.6M before the cut
$19.99
2k reviews
Very Positive
SimulationMultiple Endings
Elisa: The Innkeeper - Prequel
2016
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
Free
Free
811 reviews
Mostly Positive
Free to PlayVisual Novel

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