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How many copies did SpellForce: Conquest of Eo sell?

Estimated copies sold
≈ 66k–107k
$545k–$1.5M after Steam's cut $991k–$2.3M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpellForce: Conquest of Eo out and predicted the genre from its 8 similar games. Every figure here, including SpellForce: Conquest of Eo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–241k
best case 747k (Age of Wonders 4)
Games like SpellForce: Conquest of Eo

The middle of these games

≈ 50k–241k copies

≈ $573k–$2.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Age of Wonders 4 at ≈ 569k–925k copies, ≈ $7.8M–$21.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 456 to 8k.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (6 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with 4X + Character Customization, priced around $50.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.5x vs typical
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Age of Wonders 4
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Est. copies
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9.9x vs typical
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