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How many copies did Sorcerer King: Rivals sell?

Estimated copies sold
≈ 17k–28k
$94k–$251k after Steam's cut $170k–$387k before the cut
from 409 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sorcerer King: Rivals out and predicted the genre from its 8 similar games. Every figure here, including Sorcerer King: Rivals's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–216k
best case 747k (Age of Wonders 4)
Games like Sorcerer King: Rivals

The middle of these games

≈ 27k–216k copies

≈ $387k–$2.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Age of Wonders 4 at ≈ 569k–925k copies, ≈ $7.8M–$21.0M after Steam's cut.

What it took to get here
The games that made it here had under 8k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with 4X + Character Customization, priced around $50.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.7x vs typical
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