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How many copies did Death Roads: Tournament sell?

Estimated copies sold
≈ 21k–34k
$86k–$230k after Steam's cut $156k–$354k before the cut
from 837 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Roads: Tournament out and predicted the genre from its 8 similar games. Every figure here, including Death Roads: Tournament's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–146k
best case 746k (Monster Train)
Games like Death Roads: Tournament

The middle of these games

≈ 127k–146k copies

≈ $941k–$1.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (6 of 8) and Roguelike Deckbuilder (6 of 8).
The winners
Winners here lead with Rogue-lite + Card Game, priced around $25. The breakout hits carry Rogue-lite + Card Game + PvP; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Monster Train
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5.5x vs typical
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RPGIndie

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