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How many copies did Sprocket sell?

Estimated copies sold
≈ 320k–520k
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sprocket out and predicted the genre from its 8 similar games. Every figure here, including Sprocket's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 140k–6.2M
best case 18.7M (Cities: Skylines)
Games like Sprocket

The middle of these games

≈ 140k–6.2M copies

≈ $2.1M–$76.5M after Steam's cut

from ~119k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 2 to 122k.
The genre you'd be entering
Your set
Your set clusters on Building (8 of 8) and Sandbox (8 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Scrap Mechanic
2026
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.0M after Steam's cut $43.9M–$100.0M before the cut
$28.99
122k reviews
Very Positive
BuildingSandbox
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Armor Clash 2022 [RTS]
2022
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$9.99
36 reviews
Mixed
Action RTSWargame
Kenshi
2018
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$29.1M–$78.2M after Steam's cut $52.9M–$120.3M before the cut
$29.99
116k reviews
Overwhelmingly Positive
Open WorldSandbox
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.2M after Steam's cut $38.7M–$88.0M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
2.4x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Stronghold: Warlords
2021
Est. copies
≈ 132k–214k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$39.99
5k reviews
Mixed
City BuilderReal Time Tactics
Model Builder: Complete Edition
2022
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$175k–$469k after Steam's cut $317k–$722k before the cut
$19.99
1k reviews
Mostly Positive
Immersive SimSandbox

Sizing up your own game? See what its genre can realistically do before you build it.