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How many copies did Railroad Corporation 2 sell?

Estimated copies sold
≈ 10k–17k
$114k–$306k after Steam's cut $207k–$470k before the cut
from 417 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Railroad Corporation 2 out and predicted the genre from its 8 similar games. Every figure here, including Railroad Corporation 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 370k–1.1M
best case 1.2M (Transport Fever 2)
Games like Railroad Corporation 2

The middle of these games

≈ 370k–1.1M copies

≈ $2.9M–$12.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Mini Metro
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StrategyPuzzle
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Free
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2019
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≈ 934k–1.5M
2.4x vs typical
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SimulationStrategy
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StrategySimulation
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AutomationBase-Building
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FlightCity Builder
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≈ 1.4M–2.3M
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SimulationTrains

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