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How many copies did Fighting Robots sell?

Estimated copies sold
≈ 6k–10k
$5k–$13k after Steam's cut $9k–$21k before the cut
from 244 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fighting Robots out and predicted the genre from its 8 similar games. Every figure here, including Fighting Robots's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–104k
best case 1.3M (Clone Drone in the Danger Zone)
Games like Fighting Robots

The middle of these games

≈ 51k–104k copies

≈ $995k–$1.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is VR (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Clone Drone in the Danger Zone at ≈ 974k–1.6M copies, ≈ $5.4M–$14.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 767 reviews in their first month; the spread ran 178 to 12k.
The genre you'd be entering
Your set
Your set clusters on VR (4 of 8) and Sci-fi (3 of 8).
The winners
Winners here lead with Robots + 3D Fighter, priced around $20. The breakout hits carry Fighting + Indie + Funny; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSwordplay

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