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How many copies did Bandle Tale: A League of Legends Story sell?

Estimated copies sold
≈ 36k–58k
$246k–$660k after Steam's cut $447k–$1.0M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bandle Tale: A League of Legends Story out and predicted the genre from its 8 similar games. Every figure here, including Bandle Tale: A League of Legends Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–48k
best case 56.5M (Stardew Valley)
Games like Bandle Tale: A League of Legends Story

The middle of these games

≈ 17k–48k copies

≈ $64k–$336k after Steam's cut

from ~875 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 252 reviews in their first month; the spread ran 74 to 2k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $22. The breakout hits carry Multiplayer + Life Sim + RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
1183x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
51x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Everafter Falls
2024
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$99k–$265k after Steam's cut $179k–$408k before the cut
$19.99
723 reviews
Very Positive
Russian Village Simulator
2023
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$210k–$564k after Steam's cut $382k–$868k before the cut
$29.99
1k reviews
Very Positive
SimulationLife Sim
Dog Brew
2024
Est. copies
≈ 40k–65k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before the cut
$3.50
2k reviews
Overwhelmingly Positive
Another Farm Roguelike
2022
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$10k–$26k after Steam's cut $17k–$40k before the cut
$2.99
471 reviews
Very Positive
StrategyFarming Sim
Cozy Keep: Farm, Craft, Manage
2024
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$34k–$90k after Steam's cut $61k–$139k before the cut
$14.99
328 reviews
Very Positive
Early AccessShop Keeper
No Place Like Home
2022
Est. copies
≈ 102k–165k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting

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