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How many copies did Hardcore: The Game sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hardcore: The Game out and predicted the genre from its 8 similar games. Every figure here, including Hardcore: The Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 171k–458k
best case 2.0M (SpeedRunners)
Games like Hardcore: The Game

The middle of these games

≈ 171k–458k copies

≈ $681k–$3.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SpeedRunners at ≈ 1.5M–2.5M copies, ≈ $6.4M–$17.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Racing (5 of 8).
The winners
Winners here lead with Racing + Competitive, priced around $15.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trials Evolution: Gold Edition
2013
Est. copies
≈ 154k–250k
SteamSpy 200k–500k
Est. revenue
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction
Dino Run DX
2015
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$131k–$351k after Steam's cut $238k–$540k before the cut
$5.99
2k reviews
Very Positive
DinosaursPixel Graphics
Haste
2025
Est. copies
≈ 347k–564k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Cyber Hook
2020
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Defy Gravity Extended
2016
Est. copies
≈ 355k–577k
SteamSpy 1M–2M
Est. revenue
$194k–$522k after Steam's cut $353k–$803k before the cut
$1.99
9k reviews
Very Positive
Puzzle-PlatformerPlatformer
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Trials Fusion™
2014
Est. copies
≈ 139k–226k
SteamSpy 200k–500k
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
2k reviews
Mixed
RacingMultiplayer
Distance
2018
Est. copies
≈ 231k–375k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
8k reviews
Very Positive
RacingGreat Soundtrack

Sizing up your own game? See what its genre can realistically do before you build it.