wishvane
How many copies did Gone Rogue sell?
Estimated copies sold
≈ 7k–12k
$30k–$81k net $55k–$125k gross
from 306 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gone Rogue out and predicted the genre from its 8 similar games. Every figure here, including Gone Rogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–3.0M
best case 9.0M (theHunter: Call of the Wild™)
The Singleplayer lane

A big, proven genre, though hit-driven: most sell around 2.2M copies, while a few break out far above.

A typical game
≈ 2.2M copies
≈ $25.6M after Steam's cut
from ~54k reviews
Best case
≈ 9.0M copies
theHunter: Call of the Wild™ · ≈ $69.8M after Steam's cut
from 200k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Hunting + Open World, priced around $20.
  • The breakout hits carry Hunting + Multiplayer + Nature; a typical game here doesn't.
  • The games you compared span 2012 to 2022, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2012
Est. copies
≈ 4.5M–7.3M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.7M net $45.1M–$102.6M gross
$19.99
87k reviews
Overwhelmingly Positive
StealthFirst-Person +6
2017
Est. copies
≈ 6.9M–11.2M
3.7x vs typical
SteamSpy 5M–10M
Est. revenue
$37.8M–$101.7M net $68.8M–$156.4M gross
$19.99
200k reviews
Very Positive
HuntingOpen World +6
2018
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M net $12.0M–$27.2M gross
$19.99
39k reviews
Very Positive
SimulationStealth +6
2016
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$21.8M–$58.6M net $39.7M–$90.2M gross
$29.99
66k reviews
Very Positive
StealthFirst-Person +6
2013
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$8.5M–$22.8M net $15.4M–$35.1M gross
$19.99
30k reviews
Very Positive
CyberpunkStealth +6
2016
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$13.9M–$37.3M net $25.2M–$57.4M gross
$29.99
42k reviews
Mostly Positive
CyberpunkStealth +6
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.2M net $27.9M–$63.5M gross
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim +6
2022
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$13.1M–$35.2M net $23.8M–$54.1M gross
$29.99
66k reviews
Very Positive
StealthAssassin +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples