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How many copies did Lazriel: The Demon's Fall sell?

Estimated copies sold
≈ 2k–4k
$9k–$24k after Steam's cut $17k–$38k before the cut
from 89 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lazriel: The Demon's Fall out and predicted the genre from its 8 similar games. Every figure here, including Lazriel: The Demon's Fall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 276k (Backpack Hero)
Games like Lazriel: The Demon's Fall

The middle of these games

≈ 1k–5k copies

≈ $5k–$30k after Steam's cut

from ~69 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Backpack Hero at ≈ 211k–342k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 60 reviews in their first month; the spread ran 13 to 6k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (5 of 8) and Deckbuilding (5 of 8).
The winners
Winners here lead with Replay Value + Turn-Based, priced around $20. The breakout hits carry Replay Value + 2D + Rogue-like; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2023
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123x vs typical
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$19.99
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Very Positive
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Lost In Fantaland
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10x vs typical
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Obsidian Prince
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Arcane Ascent
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Mixed
DeckbuildingBoard Game

Sizing up your own game? See what its genre can realistically do before you build it.