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How many copies did Devil Spire sell?

Estimated copies sold
≈ 13k–21k
$36k–$97k after Steam's cut $65k–$149k before the cut
from 527 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Devil Spire out and predicted the genre from its 8 similar games. Every figure here, including Devil Spire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 178k–338k
best case 8.8M (Darkest Dungeon®)
Games like Devil Spire

The middle of these games

≈ 178k–338k copies

≈ $1.6M–$3.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 763 to 8k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Turn-Based Combat + Lovecraftian + Dark Fantasy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy
Ring of Pain
2020
Est. copies
≈ 126k–205k
SteamSpy 200k–500k
Est. revenue
$693k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Very Positive
Dungeon CrawlerCard Game
Dwarven Realms
2024
Est. copies
≈ 90k–146k
SteamSpy 100k–200k
Est. revenue
$248k–$665k after Steam's cut $450k–$1.0M before the cut
$9.99
4k reviews
Very Positive
Action RPGHack and Slash
Mortal Sin
2025
Est. copies
≈ 146k–237k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$24.99
6k reviews
Very Positive
First-PersonAction Roguelike
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
4.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
Black Book
2021
Est. copies
≈ 167k–271k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
Curse of the Dead Gods
2021
Est. copies
≈ 228k–371k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Action RoguelikeIsometric
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$24.99
9k reviews
Very Positive

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