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How many copies did Xross Dreams sell?

Estimated copies sold
≈ 595–967
$2k–$7k after Steam's cut $4k–$10k before the cut
from 24 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Xross Dreams out and predicted the genre from its 8 similar games. Every figure here, including Xross Dreams's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–70k
best case 293k (Tetris® Effect: Connected)
Games like Xross Dreams

The middle of these games

≈ 30k–70k copies

≈ $31k–$281k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Tetris® Effect: Connected at ≈ 223k–362k copies, ≈ $2.5M–$6.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 578 reviews in their first month; the spread ran 144 to 2k.
The genre you'd be entering
Your set
Your set clusters on Arcade (6 of 8) and Fast-Paced (3 of 8).
The winners
Winners here lead with Puzzle + Competitive, priced around $40.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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