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How many copies did a pet shop after dark sell?

Estimated copies sold
≈ 10k–16k
$28k–$74k after Steam's cut $50k–$114k before the cut
from 404 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left a pet shop after dark out and predicted the genre from its 8 similar games. Every figure here, including a pet shop after dark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 829k–1.3M
best case 1.5M (The Walking Dead: The Telltale Definitive Series)
Games like a pet shop after dark

The middle of these games

≈ 829k–1.3M copies

≈ $2.2M–$5.9M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Walking Dead: The Telltale Definitive Series at ≈ 1.2M–1.9M copies, ≈ $16.0M–$42.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 332 reviews in their first month; the spread ran 3 to 28k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Psychological Horror (5 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $50.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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