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How many copies did Dogs Cyberpuzzle sell?

Estimated copies sold
≈ 546–887
$299–$803 after Steam's cut $543–$1k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dogs Cyberpuzzle out and predicted the genre from its 8 similar games. Every figure here, including Dogs Cyberpuzzle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.2M
best case 5.8M (Stray)
Games like Dogs Cyberpuzzle

The middle of these games

≈ 1.7M–2.2M copies

≈ $9.4M–$24.3M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action-Adventure (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stray at ≈ 4.4M–7.2M copies, ≈ $36.3M–$97.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 4 to 69k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (2 of 8) and Exploration (2 of 8).
The winners
Winners here lead with Cats + Cyberpunk, priced around $30. The breakout hits carry Cats + Cyberpunk + Cute; a typical game here doesn't.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mirror's Edge™
2009
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.7M after Steam's cut $24.8M–$56.5M before the cut
$19.99
39k reviews
Very Positive
Action-AdventureParkour
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Jumphobia: Homeward Bound
2022
Est. copies
≈ 347–564
too small to compare
SteamSpy 20k–50k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$9.99
14 reviews
Mostly Positive
Side ScrollerPrecision Platformer
Stray
2022
Est. copies
≈ 4.4M–7.2M
4.8x vs typical
SteamSpy 5M–10M
Est. revenue
$36.3M–$97.6M after Steam's cut $66.0M–$150.1M before the cut
$29.99
177k reviews
Overwhelmingly Positive
CatsAdventure
SIGNALIS
2022
Est. copies
≈ 847k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.5M after Steam's cut $8.5M–$19.3M before the cut
$19.99
34k reviews
Overwhelmingly Positive
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
2014
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.1M after Steam's cut $11.5M–$26.3M before the cut
$14.99
27k reviews
Overwhelmingly Positive
AtmosphericHistorical
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS

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