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How many copies did Crow Country sell?

Estimated copies sold
≈ 202k–328k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
from 8k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crow Country out and predicted the genre from its 8 similar games. Every figure here, including Crow Country's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 588k–3.2M
best case 27.2M (The Forest)
Games like Crow Country

The middle of these games

≈ 588k–3.2M copies

≈ $5.4M–$32.1M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 7k to 13k.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gone Home
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before the cut
$14.99
18k reviews
Mostly Positive
The Forest
2018
Est. copies
≈ 20.7M–33.6M
33x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
5.9x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$62.8M after Steam's cut $42.5M–$96.6M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
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SimulationCrime
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
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Est. copies
≈ 462k–751k
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$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
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AdventureDriving
Enigma of Fear
2024
Est. copies
≈ 254k–413k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$29.99
10k reviews
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MysteryInvestigation
Detention
2017
Est. copies
≈ 406k–660k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$11.99
12k reviews
Overwhelmingly Positive
HorrorIndie
Prey
2017
Est. copies
≈ 1.9M–3.0M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before the cut
$29.99
54k reviews
Very Positive
Sci-fiImmersive Sim

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