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How many copies did CHAQS sell?

Estimated copies sold
≈ 1k–2k
$4k–$9k after Steam's cut $6k–$15k before the cut
from 52 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CHAQS out and predicted the genre from its 8 similar games. Every figure here, including CHAQS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.2M
best case 5.5M (Watch_Dogs® 2)
Games like CHAQS

The middle of these games

≈ 1.1M–2.2M copies

≈ $3.1M–$21.3M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Watch_Dogs® 2 at ≈ 4.2M–6.8M copies, ≈ $57.9M–$155.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Hacking (5 of 8) and Puzzle (3 of 8).
The winners
Winners here lead with Open World + Hacking, priced around $50.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Watch_Dogs™
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≈ 2.9M–4.8M
2.1x vs typical
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Open WorldHacking
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SimulationCrime
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Gunpoint
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StealthIndie
Watch_Dogs® 2
2016
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≈ 4.2M–6.8M
4.1x vs typical
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Open WorldHacking
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PuzzleIndie
Hacknet
2015
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≈ 1.3M–2.1M
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HackingSimulation

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