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How many copies did Survivorman VR The Descent sell?

Estimated copies sold
≈ 570–927
$2k–$6k after Steam's cut $4k–$10k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Survivorman VR The Descent out and predicted the genre from its 8 similar games. Every figure here, including Survivorman VR The Descent's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–84k
best case 431k (WolfQuest: Anniversary Edition)
Games like Survivorman VR The Descent

The middle of these games

≈ 29k–84k copies

≈ $544k–$866k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: WolfQuest: Anniversary Edition at ≈ 328k–534k copies, ≈ $2.7M–$7.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 572 reviews in their first month; the spread ran 52 to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Realistic (4 of 8).
The winners
Winners here lead with Life Sim + Survival, priced around $30. The breakout hits carry Early Access + Life Sim + Nature; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

We. The Revolution
2019
Est. copies
≈ 71k–116k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$392k–$1.1M after Steam's cut $712k–$1.6M before the cut
$19.99
2k reviews
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HistoricalChoices Matter
Troublemaker
2023
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$19.99
1k reviews
Very Positive
AdventureBeat 'em up
WolfQuest: Classic
2025
Est. copies
≈ 41k–67k
SteamSpy 20k–50k
Est. revenue
$341k–$918k after Steam's cut $621k–$1.4M before the cut
$29.99
2k reviews
Very Positive
Police Response VR : Disturbance
2022
Est. copies
≈ 3k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$4.99
101 reviews
Very Positive
IndieViolent
Dinosaur Fossil Hunter: Prologue
2020
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
Free
Free
704 reviews
Very Positive
SimulationAdventure
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 328k–534k
9.4x vs typical
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Early AccessLife Sim
Ship Graveyard Simulator 2: Prologue
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
Free
Free
787 reviews
Very Positive
SimulationDestruction
Ship Graveyard Simulator 2
2023
Est. copies
≈ 102k–166k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$703k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
Mostly Positive
SimulationDestruction

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