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How many copies did Get To The Gate sell?

Estimated copies sold
≈ 446–725
$2k–$7k after Steam's cut $4k–$10k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Get To The Gate out and predicted the genre from its 8 similar games. Every figure here, including Get To The Gate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–52k
best case 558k (Legend of Grimrock)
Games like Get To The Gate

The middle of these games

≈ 41k–52k copies

≈ $341k–$455k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Legend of Grimrock at ≈ 425k–691k copies, ≈ $1.8M–$4.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 380 reviews in their first month; the spread ran 247 to 4k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and Fantasy (7 of 8).
The winners
Winners here lead with Dungeon Crawler + Fantasy, priced around $19. The breakout hits carry Puzzle; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sol Cesto
2026
Est. copies
≈ 125k–203k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$480k–$1.3M after Steam's cut $873k–$2.0M before the cut
$13.99
5k reviews
Very Positive
Early AccessDungeon Crawler
Legend of Grimrock
2012
Est. copies
≈ 425k–691k
5.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$14.99
7k reviews
Very Positive
Might & Magic X - Legacy
2014
Est. copies
≈ 192k–311k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before the cut
$29.99
3k reviews
Mixed
RPGTurn-Based
Legend of Grimrock 2
2014
Est. copies
≈ 228k–371k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$23.99
4k reviews
Very Positive
Vaporum
2017
Est. copies
≈ 37k–59k
SteamSpy 50k–100k
Est. revenue
$201k–$541k after Steam's cut $366k–$832k before the cut
$19.99
1k reviews
Very Positive
The Bard's Tale Trilogy
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$195k–$524k after Steam's cut $354k–$806k before the cut
$14.99
2k reviews
Very Positive
Abalon: Roguelike Tactics CCG
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$155k–$416k after Steam's cut $282k–$640k before the cut
$29.99
757 reviews
Very Positive
Etrian Odyssey HD
2023
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$384k–$1.0M after Steam's cut $698k–$1.6M before the cut
$39.99
1k reviews
Very Positive

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