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How many copies did HOPE LEFT ME sell?

Estimated copies sold
≈ 23k–37k
$12k–$33k after Steam's cut $22k–$51k before the cut
from 910 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HOPE LEFT ME out and predicted the genre from its 8 similar games. Every figure here, including HOPE LEFT ME's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–19k
best case 133k (HENPRI)
Games like HOPE LEFT ME

The middle of these games

≈ 1k–19k copies

≈ $3k–$91k after Steam's cut

from ~134 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: HENPRI at ≈ 101k–165k copies, ≈ $696k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 30 reviews in their first month; the spread ran 3 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Noir (4 of 8).
The winners
Winners here lead with Dark Humor + Visual Novel, priced around $25.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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