Sign in
wishvane

How many copies did Six Ages 2: Lights Going Out sell?

Estimated copies sold
≈ 4k–7k
$30k–$82k after Steam's cut $55k–$125k before the cut
from 178 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Six Ages 2: Lights Going Out out and predicted the genre from its 8 similar games. Every figure here, including Six Ages 2: Lights Going Out's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 565k–858k
best case 1.5M (Warhammer 40,000: Rogue Trader)
Games like Six Ages 2: Lights Going Out

The middle of these games

≈ 565k–858k copies

≈ $5.6M–$9.1M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warhammer 40,000: Rogue Trader at ≈ 1.2M–1.9M copies, ≈ $16.2M–$43.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 5k to 15k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (5 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Character Customization + Cinematic, priced around $50.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
2.3x vs typical
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic
Songs of Conquest
2024
Est. copies
≈ 335k–545k
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$29.99
14k reviews
Very Positive
Local MultiplayerTurn-Based Tactics
Loop Hero
2021
Est. copies
≈ 905k–1.5M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Warhammer 40,000: Chaos Gate - Daemonhunters
2022
Est. copies
≈ 365k–593k
SteamSpy 2M–5M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.7M before the cut
$44.99
15k reviews
Mostly Positive
Warhammer 40KTurn-Based Strategy
Wildermyth
2021
Est. copies
≈ 452k–735k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.6M–$12.9M before the cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter
Solasta: Crown of the Magister
2021
Est. copies
≈ 556k–903k
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$19.0M before the cut
$29.99
22k reviews
Very Positive
RPGCo-op Campaign
Wasteland 3
2020
Est. copies
≈ 554k–900k
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
60 Seconds!
2015
Est. copies
≈ 570k–927k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration

Sizing up your own game? See what its genre can realistically do before you build it.