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How many copies did Hexguardian sell?

Estimated copies sold
≈ 17k–28k
$57k–$154k after Steam's cut $104k–$237k before the cut
from 701 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hexguardian out and predicted the genre from its 8 similar games. Every figure here, including Hexguardian's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160k–195k
best case 565k (Bad North: Jotunn Edition)
Games like Hexguardian

The middle of these games

≈ 160k–195k copies

≈ $390k–$1.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Bad North: Jotunn Edition at ≈ 431k–700k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 3k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Tower Defense (7 of 8).
The winners
Winners here lead with Tower Defense, priced around $13. The breakout hits carry Survival + Exploration; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Tower DefenseStrategy
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Sizing up your own game? See what its genre can realistically do before you build it.