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How many copies did Streamer Girl Simulator sell?

Estimated copies sold
≈ 744–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 30 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Streamer Girl Simulator out and predicted the genre from its 8 similar games. Every figure here, including Streamer Girl Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 88k–669k
best case 1.6M (Volcano Princess)
Games like Streamer Girl Simulator

The middle of these games

≈ 88k–669k copies

≈ $595k–$5.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Female Protagonist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 748 reviews in their first month; the spread ran 444 to 12k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (4 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Life Sim + Multiple Endings, priced around $11.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Chill Pulse
2024
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
5k reviews
Overwhelmingly Positive
CasualUtilities
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
10.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
7.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Summer in Mara
2020
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$299k–$804k after Steam's cut $544k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
Life SimRelaxing
Princess Maker 2 Refine
2016
Est. copies
≈ 72k–116k
SteamSpy 100k–200k
Est. revenue
$394k–$1.1M after Steam's cut $716k–$1.6M before the cut
$19.99
2k reviews
Very Positive
SimulationMultiple Endings
Summer in Mara Prologue
2020
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Very Positive
Hand-drawnAnime
Virtual Cottage
2020
Est. copies
≈ 275k–446k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Overwhelmingly Positive
CozyRelaxing
Calico
2020
Est. copies
≈ 125k–202k
SteamSpy 100k–200k
Est. revenue
$411k–$1.1M after Steam's cut $747k–$1.7M before the cut
$11.99
5k reviews
Very Positive
CuteCasual

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