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How many copies did It Is Ticking sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 64 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left It Is Ticking out and predicted the genre from its 8 similar games. Every figure here, including It Is Ticking's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–93k
best case 221k (Train Valley)
Games like It Is Ticking

The middle of these games

≈ 40k–93k copies

≈ $167k–$684k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Train Valley at ≈ 169k–274k copies, ≈ $463k–$1.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 163 to 2k.
The genre you'd be entering
Your set
Your set clusters on Time Management (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Replay Value + Resource Management, priced around $10.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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