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How many copies did FORCED: Slightly Better Edition sell?

Estimated copies sold
≈ 177k–287k
$728k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FORCED: Slightly Better Edition out and predicted the genre from its 8 similar games. Every figure here, including FORCED: Slightly Better Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–5.4M
best case 18.6M (Brawlhalla)
Games like FORCED: Slightly Better Edition

The middle of these games

≈ 2.3M–5.4M copies

≈ $14.1M–$29.2M after Steam's cut

from ~68k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies.

The genre you'd be entering
Your set
Your set clusters on Co-op (7 of 8) and 4 Player Local (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.