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How many copies did Nightwatch: Nightmare Creatures sell?

Estimated copies sold
≈ 794–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 32 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nightwatch: Nightmare Creatures out and predicted the genre from its 8 similar games. Every figure here, including Nightwatch: Nightmare Creatures's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–62k
best case 4.6M (Fallout 76)
Games like Nightwatch: Nightmare Creatures

The middle of these games

≈ 11k–62k copies

≈ $26k–$138k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Fallout 76 at ≈ 3.5M–5.7M copies, ≈ $38.3M–$102.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 356 reviews in their first month; the spread ran 34 to 14k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Capitalism (3 of 8).
The winners
Winners here lead with Open World + Post-apocalyptic, priced around $40. The breakout hits carry Post-apocalyptic + Base-Building + Open World; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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